使用fpga进行低功耗增强现实的移动手部跟踪

W. Piekarski, Ross T. Smith, G. Wigley, B. Thomas, D. Kearney
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引用次数: 10

摘要

许多增强现实系统使用通用计算硬件来执行诸如渲染计算机图形、视频覆盖和视觉跟踪等任务。由于所需的硬件复杂性和功耗,这可能导致系统变得又大又笨重。我们已经在可重构计算机中开发了一种手部跟踪解决方案,它降低了功耗,并将一些处理转移到专门的硬件上。本文简要介绍了该系统的设计和实现细节。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile hand tracking using FPGAs for low powered augmented reality
Many augmented reality systems use general purpose computing hardware to perform tasks such as rendering computer graphics, video overlay, and vision tracking. This can result in systems being large and bulky due to the hardware complexity required and the power consumed. We have developed a hand tracking solution in a reconfigurable computer, which reduces power consumption and transfers some of the processing into specialised hardware. This paper presents a summary of the design and its implementation details.
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