沉浸式VoIP业务的分布式服务器交付:平衡语音延迟和接入上传成本

Y. Que, F. Safaei, P. Boustead
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引用次数: 0

摘要

作为分布式虚拟环境的未来通信工具,沉浸式VoIP服务向每个用户提供实时混合的附近用户声音,这些声音都是根据他们各自的虚拟世界位置呈现的。在这项工作中,我们推测沉浸式VoIP用户之间的语音延迟约束将根据他们的虚拟世界分离距离而变化。通过我们的主观聆听测试验证,从用户感知体验和网络可行性方面来看,这一猜想比固定延迟约束更为现实。采用带宽减少服务器分配算法,与中心服务器和点对点架构相比,本文提出的两跳分布式服务器架构在接入带宽成本和语音延迟之间取得了更好的平衡。两跳体系结构针对的是虚拟世界和底层物理网络之间缺乏明确相关性的具有挑战性的场景。此外,我们还研究了执行服务器分配解决方案所需的频率,以减轻对虚拟世界移动的敏感性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Distributed Server Delivery of Immersive VoIP Service: Balancing Between Voice Latency and Access Upload Cost
As a future communication tool to the distributed virtual environment, the Immersive VoIP service delivers to each user a real-time mix of nearby user voices which are all rendered according to their respective virtual world positions. In this work, we conjecture that the voice latency constraints between Immersive VoIP users would vary according to their virtual world distance of separation. As verified in our subjective listening tests, this conjecture is more realistic than fixed latency constraint, in terms of user perceptual experience and network feasibility. Empowered by the Bandwidth Reduced server assignment algorithm, the proposed two-hop distributed server architecture achieves a better balance between access bandwidth cost and voice latency when compared against the central server and the peer-to-peer architectures. The two-hop architecture targets the challenging scenario where there lacks clear correlations between the virtual world and the underlying physical network. In addition, we have also investigated the necessary frequency to execute the server assignment solutions to mitigate sensitivity to virtual world mobility.
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