团队运动录像中头部和上身姿势的估计

Masaki Hayashi, Taiki Yamamoto, Y. Aoki, Kyoko Oshima, Masamoto Tanabiki
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引用次数: 6

摘要

我们提出了一种低分辨率团队运动视频(如美式橄榄球或曲棍球)中头部和上身姿势估计方法,在这些视频中,所有球员都戴着头盔,经常身体前倾。与监控视频中的行人案例相比,团队运动视频的头部姿态估计技术需要根据球员在场地中的位置处理各种类型的活动(姿态)和图像尺度。使用骨盆对齐的玩家追踪器和头部追踪器,我们的系统可以追踪玩家的骨盆和头部位置,从而估算出玩家的2D脊柱。然后,我们使用从包含多尺度图像的数据集中学习的随机决策森林分类器独立估计头部和上半身的方向。结合上身方向和2D脊柱姿态,我们还可以估算出玩家的3D脊柱姿态。实验表明,该方法可以在不使用任何时间过滤技术的情况下,对运动强度较大的运动员进行头部和上身姿势的准确估计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Head and Upper Body Pose Estimation in Team Sport Videos
We propose a head and upper body pose estimation method in low-resolution team sports videos such as for American Football or Hockey, where all players wear helmets and often lean forward. Compared to the pedestrian cases in surveillance videos, head pose estimation technique for team sports videos has to deal with various types of activities (poses) and image scales according to the position of the player in the field. Using both the pelvis aligned player tracker and the head tracker, our system tracks the player's pelvis and head positions, which results in estimation of player's 2D spine. Then, we estimate the head and upper body orientations independently with random decision forest classifiers learned from a dataset including multiple-scale images. Integrating upper body direction and 2D spine pose, we also estimate the 3D spine pose of the player. Experiments show our method can estimate head and upper body pose accurately for sports players with intensive movement even without any temporal filtering techniques by focusing on the upper body region.
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