基于曲面法向估计和最佳视点选择的多相机重建

Xenophon Zabulis, Kostas Daniilidis
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引用次数: 34

摘要

我们提出了一种从多个校准相机记录的图像中重建环境的新算法。多相机系统在许多问题上挑战了传统的立体算法,包括视图配准,选择常见的可见图像部分进行匹配,以及从不同的角度和姿势拍摄不同的表面。另一方面,多相机具有在遮挡轮廓处显示表面和覆盖广泛区域的优势。该算法不假设相机轨迹,输出占用体素网格,占用体素伴随着表面法线。然而,它是基于相关的,在重建质量上优于传统的基于相关的方法。它是高度可并行的,最重要的是,它对使用多个相机时通常遇到的相机注册错误造成的工件具有鲁棒性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-camera reconstruction based on surface normal estimation and best viewpoint selection
We present a new algorithm for reconstructing an environment from images recorded by multiple calibrated cameras. Multiple camera systems challenge traditional stereo algorithms in many issues including view registration, selection of commonly visible image parts for matching, and the fact that surfaces are imaged differently from different viewpoints and poses. On the other hand, multiple cameras have the advantage of revealing surfaces at occluding contours and covering wide areas. The presented algorithm makes no assumption on camera loci and outputs an occupancy voxel grid, with occupied voxels being accompanied by a surface normal. It is correlation-based, however, outperforms the conventional correlation-based approach in reconstruction quality. It is highly parallelizable, and most importantly, is robust against artifacts due to camera registration errors that are typically encountered when using multiple cameras.
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