多媒体学习对象的创作工具

A. L. B. Damasceno, R. Galabo, Carlos de Salles Soares Neto
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引用次数: 8

摘要

多媒体资源在课堂上的应用越来越普遍,使学习过程更具参与性和互动性。学习对象(LOs)是在教学过程中可以使用、重用或引用的实体,可以是数字化的或非数字化的。LOs的多媒体创作仍然是一个复杂而耗时的过程。本文的目的是展示参与式设计用于开发cacuri的过程,cacuri是一种允许教师和导师创建和分享富含交互式多媒体内容的视频的工具。cacuri界面是使用参与式设计技术开发的,包括焦点小组、卡片分类和纸上原型设计,随后增强了界面设计。本文还描述了cacuri的实现体系结构。最后,进行了一个案例研究,以展示使用cacuri工具创建开源软件的可能性,而不需要用户事先了解编程概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cacuriá: Authoring Tool for Multimedia Learning Objects
The application of multimedia resources during classes is becoming increasingly usual, making the learning process more participatory and interactive. Learning Objects (LOs) are entities, digital or not, that can be used, reused or referenced during teaching process. The multimedia authoring of LOs is still a complex and time-consuming process. The purpose of this paper is to present the process of participatory design used in the development of Cacuriá, a tool that allows teachers and tutors to create and share videos enriched with interactive multimedia contents. Cacuriá interface was developed using Participatory Design techniques, including focus group, Card Sorting and Paper Prototyping followed by an enhancement of the interface design. This paper also describes implementation architecture of Cacuriá. Finally, a case study was conducted to present a possibility of OAs creation using the Cacuriá Tool without requiring the user to previously knowing programming concepts.
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