{"title":"交互式应用中计算生成音频的性能主导设计","authors":"Christian Heinrichs, Andrew Mcpherson","doi":"10.1145/2839462.2854109","DOIUrl":null,"url":null,"abstract":"Stylized temporal behaviour is difficult to incorporate into computational models of environmental sound, requiring either a specialised algorithm or a potentially large amount of scripted automation. For decades Foley artists have relied on embodied performance to rapidly generate expressive sound effects for the moving image. This research project explores performance-led techniques in the design of computational audio for interactive applications.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"94 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Performance-Led Design of Computationally Generated Audio for Interactive Applications\",\"authors\":\"Christian Heinrichs, Andrew Mcpherson\",\"doi\":\"10.1145/2839462.2854109\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Stylized temporal behaviour is difficult to incorporate into computational models of environmental sound, requiring either a specialised algorithm or a potentially large amount of scripted automation. For decades Foley artists have relied on embodied performance to rapidly generate expressive sound effects for the moving image. This research project explores performance-led techniques in the design of computational audio for interactive applications.\",\"PeriodicalId\":422083,\"journal\":{\"name\":\"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction\",\"volume\":\"94 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-02-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2839462.2854109\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2839462.2854109","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Performance-Led Design of Computationally Generated Audio for Interactive Applications
Stylized temporal behaviour is difficult to incorporate into computational models of environmental sound, requiring either a specialised algorithm or a potentially large amount of scripted automation. For decades Foley artists have relied on embodied performance to rapidly generate expressive sound effects for the moving image. This research project explores performance-led techniques in the design of computational audio for interactive applications.