在运行时重建游戏

D. Castro, C. Werner
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引用次数: 1

摘要

随着时间的推移,游戏行业正在发展壮大,拥有相当数量的粉丝。制作游戏是一个复杂的过程,可能需要很长时间才能发布,这给游戏粉丝带来了很多焦虑。有些粉丝等不及某款游戏的发布,便开始制作自己的游戏版本。这种基于已有内容以特定方式创造游戏的过程被称为mod,可以与软件重用(Software Reuse)的概念进行比较。这项工作旨在增加基于重用概念(如产品线)创建模型的系统。本文描述了一款游戏的初始原型,即通过运用产品线概念以更系统的方式生成新模组。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rebuilding games at runtime
The gaming industry is growing over time, having a considerable amount of fans. Creating a game is a complex process that can take a long time until its release, causing a lot of anxiety for the game fan population. Some of these fans can not wait for the release of a specific game, creating their own versions of games. This process of creating games in an ad-hoc manner from others that already exist is called mod and can be compared to the concept of Software Reuse, where software is created from others. This work aims to increase the systematic of creating mods based on reuse concepts such as Product Line. In this paper, an initial prototype of a game created by applying Product Line concepts to generate new mods in a more systematic way is described.
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