“我是镜子的居住者”:探究社交虚拟现实中镜子背景下用户的独特交流策略

Kexue Fu, Yixing Chen, Jiaxun Cao, Xin Tong, Ray Lc
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引用次数: 2

摘要

越来越流行的社交虚拟现实(VR)平台,如VRChat,为人们彼此互动创造了新的方式,产生了专门的用户社区,他们在另一个世界中拥有独特的社交习惯。在VRChat中,用户在在线互动时经常聚集在镜子前。了解用户社区如何处理镜子的独特互动,可以为支持社交VR中的交流提供见解。在这项研究中,我们调查了镜像与头像对行为和专用用户会话性能的协同效应。定性研究结果表明,通过镜子进行的化身媒介通信提供了确保化身同步、增加沉浸感和增强理想化化身以匿名表达更大胆行为等功能。定量研究表明,虽然镜子可以改善自我认知,但它对会话表现有潜在的不利影响,类似于视频会议中自我观察的作用。研究用户如何在沉浸式环境中与镜子交互,使我们能够探索数字环境如何影响从物理领域到数字领域的空间化交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
"I Am a Mirror Dweller": Probing the Unique Strategies Users Take to Communicate in the Context of Mirrors in Social Virtual Reality
Increasingly popular social virtual reality (VR) platforms like VRChat created new ways for people to interact with each other, generating dedicated user communities with unique idioms of socializing in an alternative world. In VRChat, users frequently gather in front of mirrors en masse during online interactions. Understanding how user communities deal with the mirror’s unique interactions can generate insights for supporting communication in social VR. In this study, we investigated the mirror’s synergistic effect with avatars on behaviors and dedicated user conversational performance. Qualitative findings indicate that avatar-mediated communication through mirrors provides functions like ensuring synchronization of incarnations, increasing immersion, and enhancing idealized embodiment to express bolder behaviors anonymously. Quantitative studies show that while mirrors improve self-perception, it has a potentially adverse effect on conversational performance, similar to the role of self-viewing in video conferencing. Studying how users interact with mirrors in an immersive environment allows us to explore how digital environments affect spatialized interactions when transported from physical to digital domains.
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