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引用次数: 0
摘要
路径规划与现实世界地形的地形特征已经研究在解决问题的模拟系统和电脑游戏。在现实世界的地形中,路径规划涉及到根据地形起伏寻找一条成本较低的路径。这项工作研究了如何执行$A^{\ast}$算法的计算,以使代理在具有地形的地形中从观察者的视图中获得隐藏路径。这表明地形特征对于获得具有较低地形成本的路径非常重要,这种路径允许在给定的地形位置从视觉上隐藏代理。此外,本工作评估了深度神经网络在寻路算法中启发式算法的近似使用,优化了使用所提出的deep safe and topographic $A^{\ast}$ (DSTA*)算法生成的具有较低地形成本的安全路线所需的执行时间和扩展节点数量。
Safe and Topographic Path Planning with Deep Neural Networks
Path planning with the topographical characteristics of real-world terrains has been investigated in the solution of problems in simulation systems and computer games. Path planning in real-world terrains involves finding a path with a low cost in terms of distance traveled according to the terrain relief. This work investigates how the computations of the $A^{\ast}$ algorithm have to be performed for an agent to obtain a hidden path from the view of an observer in such terrains with topography. This indicates that terrain features are important for obtaining a path with reduced topographical cost that permits visually hiding an agent from an observer in a given terrain location. Moreover, this work evaluates the use of deep neural networks in the approximation of the heuristic used by the pathfinding algorithm, optimizing the execution time and number of expanded nodes required to compute safe routes with lower topographic costs that are generated with the proposed Deep Safe and Topographic $A^{\ast}$ (DSTA*) algorithm.