使用张量动态纹理建模运动流

Bingyin Zhou, Qingyun Ren, Ming Lu
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引用次数: 0

摘要

动态纹理作为运动场景中具有一定时间规律性的视觉图案家族,是人们理解事物的有力视觉线索;因此,相关应用需要有效的模型。考虑到图像序列实际上是张量时间序列,本文提出了一种张量动态纹理模型来表示动态纹理视频,并提出了一种次优算法来估计模型参数。我们的基于张量的方法可以捕获视频中的多个交互和基本结构。动态纹理合成实验结果表明,该方法不仅获得了更好的视觉质量,而且模型尺寸更小,时间成本更低。最大PSNR增益达到2.36 dB,最大模型尺寸减小达到49.68%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling motion flow using tensor dynamic textures
As a family of visual patterns in moving scenes with certain temporal regularity, dynamic textures are powerful visual cues for people to understand things; hence, effective models are needed for relevant applications. Considering that image sequences are really tensor time series, this paper proposes a tensor dynamic texture model to represent dynamic texture videos, and a sub-optimal algorithm to estimate the model parameters. Our tensor-based method can capture multiple interactions and essential structures in videos. Experimental results on dynamic texture synthesis show that the proposed method not only achieved a better visual quality, but also a smaller model size and a less time cost. The maximum PSNR gain achieves 2.36 dB, and the maximum model size reduction achieves 49.68%.
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