基于虚拟现实的服务机器人应用协同设计

Yate Ge, Yuanda Hu, Xiaohua Sun
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引用次数: 0

摘要

服务机器人在越来越多的场景中得到应用,包括家庭、医院、办公室、学校、酒店等。为了保证服务机器人应用中交互界面和交互过程的可用性,服务机器人应用中的人机交互设计涉及到多种交互方式、不同的机器人形态、机器人在空间中的不同物理行为等。这使得在服务机器人应用设计的早期阶段获得支持设计探索的低成本、高保真原型方法具有挑战性。目前,在服务机器人应用的设计中,许多快速原型技术已经被应用到设计探索阶段,如纸原型、故事板、视频原型等。然而,这些方法有局限性,包括低保真度和脱离环境背景。研究人员也一直在探索新的原型方法,以满足HRI设计的设计探索和测试要求。一些研究已经探索了使用VR测试HRI原型,但大多数研究都集中在技术方面,以及HRI能力的表现。其他研究则侧重于具体的HRI设计方面:交互机制、拟人化外观、社会接受度等。专注于这些方面的方法不适合原型化和测试服务机器人应用的整体交互场景。基于虚拟现实技术的特点,本文旨在探索如何利用虚拟现实技术支持虚拟环境下服务机器人应用的多用户协同设计。针对这一问题,本文提出了一个支持服务机器人应用协同设计的系统。本文将详细介绍系统的框架和实现。具体来说,该系统允许多个用户(设计师或利益相关者)使用头戴式VR设备实时进入虚拟环境。用户可以根据目标应用场景选择合适的环境模型资产,并“在现场”进行身体风暴。使用模块化机器人构建工具,用户可以在空间中添加虚拟机器人,添加或删除功能组件,以及调整组件的位置,大小和方向。该系统的Wizard-of-OZ模块允许用户控制机器人的运动和组件状态。图形用户界面通过WebView嵌入到机器人的物理显示屏中,支持图形用户界面交互过程的仿真。在完成最初的应用概念构思和虚拟机器人设计后,用户可以使用WoZ和Role-Playing技术执行人机交互过程,对交互设计进行评估和优化。此外,录制的表演视频也可以支持后续的设计讨论。该系统使用Unity游戏引擎实现,用户使用Oculus Quest耳机和控制器与系统进行交互。对基于系统的设计活动案例进行评估和讨论,分析系统的优缺点。此外,我们还讨论了这项工作的局限性和未来的研究方向,以支持使用虚拟现实的服务机器人应用设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Co-Design of Service Robot Applications Using Virtual Reality
Service robots have been applied in an increasing number of scenarios, including homes, hospitals, offices, schools, hotels, etc. To ensure the usability of the interaction interface and process in the application of service robots, the design of human-robot interaction in the application of service robots involves various interaction modalities, different robot forms, and different physical behaviors of robots in space, etc. This makes it challenging to have low-cost, high-fidelity prototype methods that support design exploration in the early stages of service robot application design.Currently, many rapid prototyping techniques have been applied to the design exploration stage in the design of service robot applications, such as paper prototypes, storyboards, video prototypes, etc. However, these methods have limitations, including low fidelity and being out of the environmental context. Researchers have also been exploring new prototype methods to meet the design exploration and testing requirements for HRI design. Some studies have explored the use of VR test HRI prototypes, and most of them focus on the technical aspect, and the performance of HRI capabilities. Other studies focus on specific HRI design aspects: interactive mechanism, anthropomorphic appearance, social acceptance, and so on. Approaches focusing on these aspects are not suitable for prototyping and testing the overall interaction scenarios of service robot applications.Based on the characteristics of virtual reality technology, this paper aims to explore how virtual reality technology can be used to support multi-user collaborative design of service robot applications in a virtual environment. To address this issue, this paper proposes a system for supporting collaborative design of service robot applications. The system framework and implementation will be described in detail in the paper. Specifically, the system enables multiple users (designers or stakeholders) to enter a virtual environment in real-time using head-mounted VR devices. Users can select appropriate environment model assets based on the target application scenario and perform bodystorming "on site". Using a modular robot building tool, users can add virtual robots to the space and add or delete functional components, as well as adjust the position, size, and orientation of the components. The system's Wizard-of-OZ module allows users to control the robot's movement and component status. The Graphic UI is embedded into the physical display of the robot via WebView and supports the simulation of the Graphic UI interaction process. After completing the initial application concept ideation and virtual robot design, users can use WoZ and Role-Playing techniques to perform the human-robot interaction process to evaluate and optimize the interaction design. In addition, the recorded video of the performance can also support subsequent design discussions.The system is implemented using the Unity game engine, and users interact with the system using the Oculus Quest headsets and controllers. The design activities case based on the system will be evaluated and discussed to analyze the strengths and weaknesses of the system. Further, we discuss the limitations of this work and the future research directions for supporting the design of service robot applications using virtual reality.
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