探索人工制品在协调设计会议中的作用

M. Lopez, K. Luyten, D. Vanacken, K. Coninx
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引用次数: 0

摘要

设计工件对于沟通设计结果是至关重要的,无论是在远程还是在同一地点的设置中。然而,尚不清楚如何使用人工制品来调解设计过程的设计者和涉众之间的交互。本文的目的是探索专业设计团队如何使用工件来指导和捕获涉及多学科涉众的讨论,同时他们在一个共同定位的环境中工作。本文的早期草稿发表在《欧洲认知人机工程学会议论文集》(ECCE 2017)上。这项工作增加了对所遵循的方法的实质性澄清,进一步的细节和案例研究的照片,以及对我们的发现及其与设计交互系统的相关性的扩展讨论。我们报告了三个不同项目的六次设计会议的观察结果,涉及遵循以用户为中心的设计方法的专业设计团队。与干系人的会议对设计项目很有帮助。然而,设计团队面临着在有限的时间内综合大量信息的挑战,并且与会者之间的共同点很少。我们发现所有观察到的设计会议都有类似的结构,由一系列特定阶段组成,其中设计活动围绕人工制品组织。这些人工制品被用作传播和收集先前设计结果的反馈的输入,或者作为收集和处理各种观点的输出。我们讨论了设计团队在设计会议中面临的挑战,并提出了交互系统的三个设计方向,以协调围绕人工制品的设计会议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the Role of Artefacts to Coordinate Design Meetings
Design artefacts are vital to communicate design outcomes, both in remote and co-located settings. However, it is unclear how artefacts are used to mediate interactions between designers and stakeholders of the design process. The purpose of this paper is exploring how professional design teams use artefacts to guide and capture discussions involving multidisciplinary stakeholders while they work in a co-located setting. An earlier draft of this paper was paper published in the Proceedings of the European Conference on Cognitive Ergonomics (ECCE 2017). This work adds substantial clarification of the methodology followed, further details and photographs of the case studies, and an extended discussion about our findings and their relevance for designing interactive systems. We report the observations of six design meetings in three different projects, involving professional design teams that follow a user-centered design approach. Meetings with stakeholders are instrumental for design projects. However, design teams face the challenge of synthesizing large amounts of information, often in a limited time, and with minimal common ground between meeting attendees. We found that all the observed design meetings had a similar structure consisting of a series of particular phases, in which design activities were organized around artefacts. These artefacts were used as input to disseminate and gather feedback of previous design outcomes, or as output to collect and process a variety of perspectives. We discuss the challenges faced by design teams during design meetings, and propose three design directions for interactive systems to coordinate design meetings revolving around artefacts.
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