一套新的工具来描述和调整轨迹

J. Gascuel, Christopher Lyon
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引用次数: 2

摘要

本文提供了一套完整的工具来描述关键帧动画框架中的物体运动,无论是在简单的还是复杂的场景中。我们希望有一个强大的,稳健的和快速的工具来设计无论是快速原型或精细调整的运动。为了实现这一点,我们将埃尔米特样条(切线有一个可选的简化接口)和四元数的对数结合在一起。我们定义了一个具有手工和简化切线版本的界面。这为翻译和方向提供了一个统一的简单界面。通过将简单的动作组合在一起,通过层次结构、集合或与其他类型的动画(动态、铰接结构等)的联系,构建复杂的动作更容易。我们特别关注实现方面的考虑,以及快速计算的问题,以获得交互性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A new set of tools to describe and tune trajectories
This paper presents an integrated set of tools to describe movements of objects in a framework of key-framed animation, both in simple and complex scenes. We want to have a powerful, robust and fast tool for designing either quickly prototyped or finely tuned motions. To achieve that, we bring together Hermite splines (with an optional simplified interface for tangents) and logarithms of quaternions for orientations. We define an interface featuring both by-hand and simplified tangents edition. This gives us a unified simple interface for both translations and orientations. The construction of complex movements is easier to perform by assembling simpler ones, through hierarchy, rendezvous or links with other types of animation (dynamic, articulated structures, ...). We particularly address implementation considerations, and the problems of fast computations, to get interactivity.<>
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