{"title":"非视觉虚拟交互:感官替代能否普遍增加图形虚拟现实对盲人的可访问性?","authors":"S. Maidenbaum, A. Amedi","doi":"10.1109/VAAT.2015.7155404","DOIUrl":null,"url":null,"abstract":"Most of the content of Graphical virtual environments is currently visual, severely limiting their accessibility to the blind population. While several steps improving this situation have been made in recent years they are mainly environment specific and there is still much more to be done. This is especially unfortunate as VR holds great potential for the blind, e.g., for safe orientation and learning. We suggest in this position paper that Visual-to-audio Sensory Substitution Devices (SSDs) can potentially increase their accessibility generically fashion by sonifying the on-screen content regardless of the specific environment while allowing the user to capitalize upon his experience from other use of the device such as in the real world. We will demonstrate the potential of this approach using several recent examples from literature and from our own work.","PeriodicalId":119384,"journal":{"name":"2015 3rd IEEE VR International Workshop on Virtual and Augmented Assistive Technology (VAAT)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Non-visual virtual interaction: Can Sensory Substitution generically increase the accessibility of Graphical virtual reality to the blind?\",\"authors\":\"S. Maidenbaum, A. Amedi\",\"doi\":\"10.1109/VAAT.2015.7155404\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Most of the content of Graphical virtual environments is currently visual, severely limiting their accessibility to the blind population. While several steps improving this situation have been made in recent years they are mainly environment specific and there is still much more to be done. This is especially unfortunate as VR holds great potential for the blind, e.g., for safe orientation and learning. We suggest in this position paper that Visual-to-audio Sensory Substitution Devices (SSDs) can potentially increase their accessibility generically fashion by sonifying the on-screen content regardless of the specific environment while allowing the user to capitalize upon his experience from other use of the device such as in the real world. We will demonstrate the potential of this approach using several recent examples from literature and from our own work.\",\"PeriodicalId\":119384,\"journal\":{\"name\":\"2015 3rd IEEE VR International Workshop on Virtual and Augmented Assistive Technology (VAAT)\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 3rd IEEE VR International Workshop on Virtual and Augmented Assistive Technology (VAAT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VAAT.2015.7155404\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 3rd IEEE VR International Workshop on Virtual and Augmented Assistive Technology (VAAT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VAAT.2015.7155404","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Non-visual virtual interaction: Can Sensory Substitution generically increase the accessibility of Graphical virtual reality to the blind?
Most of the content of Graphical virtual environments is currently visual, severely limiting their accessibility to the blind population. While several steps improving this situation have been made in recent years they are mainly environment specific and there is still much more to be done. This is especially unfortunate as VR holds great potential for the blind, e.g., for safe orientation and learning. We suggest in this position paper that Visual-to-audio Sensory Substitution Devices (SSDs) can potentially increase their accessibility generically fashion by sonifying the on-screen content regardless of the specific environment while allowing the user to capitalize upon his experience from other use of the device such as in the real world. We will demonstrate the potential of this approach using several recent examples from literature and from our own work.