通过分层运动建模自主实现双足运动技能

D. Luo, Yi Wang, Xihong Wu
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引用次数: 0

摘要

本文解决了机器人如何自主实现运动技能的问题,提出了一种基于分层运动建模的替代学习方法。在分层模型中,每个机器人的运动技能首先由一组属于不同层的轨迹来表征,其中层之间的固有约束将极大地有助于减少搜索空间。然后利用分段单调三次插值方法对这些轨迹进行参数化,从而可以在模型学习中应用大量的优化技术。为了进一步降低学习复杂度,获得在线学习过程,采用基于实验的主动学习设计(DEAL),利用搜索空间中假设之间的关系,主动从假设空间中选择样本,提供了一种有效的探索策略。为了获得更鲁棒的解,采用随机梯度策略对DEAL的学习输出进行调整或细化。由于整个在线学习过程不仅是在试错模式下完成的,而且没有使用先前的动态信息,因此机器人运动技能的实现可以被视为完全自主的风格。在实体类人机器人PKU-HR4上进行了实验,结果表明该方法是有效的,不仅利用分层结构和主动学习的优点加快了学习过程的收敛速度,而且由于考虑了真实机器人的物理条件,可以得到更好的运动控制器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Autonomously achieving bipedal locomotion skill via hierarchical motion modelling
In this paper, the issue on how a robot autonomously achieves its motion skills is addressed, and an alternative learning approach based on hierarchical motion modelling is proposed. Within the hierarchical model, each robot motion skill is firstly characterized by a family of trajectories that belong to different layers, where inherent constraints among layers will be great helpful in reducing the searching space. Through utilizing the piecewise monotone cubic interpolation method, those trajectories are then parameterized so that a large number of optimization techniques could be applied possibly in model learning. To further debase the learning complexity so that a online learning process can be obtained, a Design of Experiments based Active Learning (DEAL) is employed, which provides an effective exploring strategy with actively selecting samples from hypothesis space by taking advantages from relations among hypotheses in the searching space. To obtain a more robust solution, a random gradient strategy is adopted to adapt or refine the learned output of DEAL. Since the whole online learning process is completed not only under the trial-and-error paradigm, but also without the using of prior dynamic information, the achieving of robot motion skills could be regarded in a completely autonomous style. Experiments are performed on a physical humanoid robot PKU-HR4, and the results illustrate that the proposed approach is effective and promising, which not only speeds up the convergence of the learning process by taking the merits of layered structure and active learning, but also leads to a better locomotion controller since the physical conditions of the involved real robot are taken into account.
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