重新定义孩子的学习体验

Moupiya Ukil, K. Sorathia
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引用次数: 4

摘要

本文提出了一个设计案例,定义了教学方法的转变。在探索印度学校教师采用的不同教学方法时,暴露出互动性不足和越来越不感兴趣。为了克服这一点,重点是在学校引入一个有趣和互动的环境。在对小学生的访谈中,我们发现他们在黑板教学中对三维立体图形的视觉化存在困难。因此,他们不能掌握课堂上教的所有知识。在初步研究后收集的设计机会导致了这个项目的关键事实。目标受众是中学生,目的是教授三维形状,如立方体,长方体和圆柱体使用TUI(有形用户界面)。设计由带有基准标记的令牌组成,作为与桌面界面交互的教育工具。设计的结果激发了学生们观看、分享和展示3D形状背后的概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Re-defining learning experience for kids
This paper presents a design case defining a shift in teaching methodology. On exploring the different teaching methods adapted by teachers in Indian schools, lack of interactivity and increasing disinterest was exposed. In order to overcome this, the focus was to introduce a fun and interactive environment in schools. While interviewing school students it was found that they face difficulties in visualizing the 3D solid shapes during blackboard teaching sessions. Hence, they are not able to grasp all the facts taught in the class. The design opportunities gathered after primary research lead to the key facts of this project. The target audience was middle school children and the aim was to teach 3D shapes such as cube, cuboid and cylinder using TUI (Tangible User Interface). The design constituted of tokens with fiducial markers, which were used as educational tools on interacting with the tabletop interface. The outcome of the design motivated students for viewing, sharing and presenting the concepts behind the 3D shapes.
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