移动环境下的个性化音乐推荐

Claus Schabetsberger, M. Schedl
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引用次数: 1

摘要

通过流媒体服务,特别是在移动设备上,解决了音乐和视频消费的螺旋式增长,我们提出了一个Android平台的音乐播放器应用程序,它采用混合方法为用户生成曲目推荐列表。我们提出并评估了两种不同的算法,即基于内容的算法和利用社会相似性的方法。前者基于节奏特征,后者则利用了YouTube上的“相关视频”关系。我们通过用户问卷显示,基于内容的推荐结果略微优于社交方法,但在统计上显著。然而,考虑到在流媒体环境中无法立即获得完整的音频内容,我们建议采用混合的动态方法进行音乐推荐。播放列表是一个线性的、用户可调整的内容和社会相似性的混合体。它们通过一款名为“Beat Commander”的安卓应用程序提供给用户。除了将播放列表生成方法的结果显示为文本外,该播放器还使用Sammon的映射版本来显示播放列表的动态可视化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Personalized Music Recommendation in a Mobile Environment
Addressing the spiraling amount of music and video consumption via streaming services, in particular on mobile devices, we present a music player application for the Android platform, which employs a hybrid approach to generate a list of track recommendations for a user. We propose and evaluate two different algorithms, namely a content-based algorithm and an approach that exploits social similarity. While the former is based on rhythm features, the latter exploits "related videos" relations from YouTube. We show via a user questionnaire that recommendation results based on content slightly, but statistically significantly, outperform the social approach. Given that full audio content is not available immediately in a streaming environment, however, we suggest a hybrid, dynamic approach to music recommendation. Playlists are created as a linear, user-adjustable mixture of both content and social similarity. They are offered to the user via an Android application dubbed "Beat Commander". Besides displaying the results of the playlist generation approach as text, the player features a dynamic visualization of the playlist, using a version of Sammon's mapping.
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