点模型的高质量图像重建

R. Marroquim, Antonio A. F. Oliveira, P. R. Cavalcanti
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引用次数: 1

摘要

许多基于图像的技术(如插值方法)的并行性和离散性非常适合GPU实现。一个重要的优势是它们的复杂性受屏幕分辨率限制,而不是受数据大小限制。因此,使用基于图像的方法对点进行直接表面重建是一种有吸引力的解决方案,可以交互式地呈现大型数据集。在本文中,我们提出了一种新的方法,提高了以往相关工作的鲁棒性和质量标准。该算法达到了与表面喷溅技术相当的质量,同时保持了与先前基于图像的方法兼容的高性能。采用分层像素结构,以最小的伪影有效地呈现投影样本。该方法的一个主要优点是在表面重建过程中不受样本数量的影响。此外,不需要额外的对象空间数据结构,使该方法具有较高的内存效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
High Quality Image Reconstruction of Point Models
The parallel and discrete nature of many image-based techniques, such as interpolation methods, are highly suitable for GPU implementations. An important advantage is their bounded complexity by the screen resolution as opposed to the data size. Consequently, the direct surface reconstruction of points using image-based methods is an attractive solution to interactively render large data-sets. In this paper, we propose a novel approach that raises the robustness and quality standards of previous related works. The algorithm achieves quality equivalent to surface splatting techniques, while maintaining high performance rates compatible with previous image-based methods. A hierarchical pixel structure is employed to render the projected samples efficiently with minimum artifacts. One of the main advantages of the method is the independency from the number of samples during the surface reconstruction. Furthermore, no extra object space data structure is needed, making the approach also memory efficient.
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