{"title":"消防和救援训练的严肃游戏","authors":"W. Viant, Jon Purdy, J. Wood","doi":"10.1109/CEEC.2016.7835902","DOIUrl":null,"url":null,"abstract":"The Incident Commander plays a vital role in the effectiveness of the UK's Fire and Rescue Services, in tackling fires. The reduction in the number of incidents along with budget cuts is placing an increased emphasis on training. In this paper we propose a serious game as a replacement for the tradition training methods for these important command positions, with a discussion of immersion versus more traditional platform.","PeriodicalId":114518,"journal":{"name":"2016 8th Computer Science and Electronic Engineering (CEEC)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Serious games for Fire and Rescue training\",\"authors\":\"W. Viant, Jon Purdy, J. Wood\",\"doi\":\"10.1109/CEEC.2016.7835902\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The Incident Commander plays a vital role in the effectiveness of the UK's Fire and Rescue Services, in tackling fires. The reduction in the number of incidents along with budget cuts is placing an increased emphasis on training. In this paper we propose a serious game as a replacement for the tradition training methods for these important command positions, with a discussion of immersion versus more traditional platform.\",\"PeriodicalId\":114518,\"journal\":{\"name\":\"2016 8th Computer Science and Electronic Engineering (CEEC)\",\"volume\":\"23 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 8th Computer Science and Electronic Engineering (CEEC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CEEC.2016.7835902\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 8th Computer Science and Electronic Engineering (CEEC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CEEC.2016.7835902","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Incident Commander plays a vital role in the effectiveness of the UK's Fire and Rescue Services, in tackling fires. The reduction in the number of incidents along with budget cuts is placing an increased emphasis on training. In this paper we propose a serious game as a replacement for the tradition training methods for these important command positions, with a discussion of immersion versus more traditional platform.