游戏化对不同领域课程教学过程中学生动机的影响

Karmela Aleksic-Maslac, M. Rasic, Philip Vranesic
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引用次数: 19

摘要

信息通信技术(ICT)的飞速发展为高等教育教学过程的改进提供了巨大的可能性。无论是传统的课堂教育还是电子学习教学方式,激发学生积极参与课堂是非常重要的。游戏化是一种激励学生积极参与课堂的方法,通过与同事一起玩来娱乐学习,强调积极的竞争,也使学习变得有趣。在本文中,萨格勒布经济管理学院(ZSEM)使用的一些方法将通过学生在不同课程中的参与和动机来描述和分析。与技术相关的课程和与法律学科相关的课程。研究表明,学生们对将游戏化作为教育过程的一部分感到非常高兴——无论是哪门课程,他们都觉得游戏化帮助他们获得了学习的动力,他们也表达了希望将游戏化作为他们参加的任何课程的一部分的愿望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Influence of gamification on student motivation in the educational process in courses of different fields
The rapid development of Information and Communication Technologies (ICT) offers great possibilities of improvement of the educational process in higher education. It is very important to motivate students to actively participate in classes, regardless of a classical classroom education or e-learning style of teaching. Gamification is one of the methods that motivates students to actively participate in class, learn through entertainment by playing with their colleagues and emphasize on the positive competition and also, to make learning fun. In this paper, some of the methods used by Zagreb School of Economics and Management (ZSEM) will be described and analyzed through student engagement and motivation in different courses. courses that are related to technologies and courses that are related to legal discipline. The research shows that students are very pleased with the introduction of gamification as part of the educational process — no matter which course it is, they feel that gamification has helped them to get motivated to study and they have expressed their wish to have it as part of any course they are attending.
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