一种融合多学科需求的足球机器人设计方法

Kuan-Yu Chen, Alan Liu
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引用次数: 13

摘要

在机器人足球领域的学习、多智能体系统、控制和团队合作等方面已经进行了大量的研究,但据我们所知,目前还没有相关的研究利用软件工程来帮助机器人足球运动员进行软件开发。机器人足球运动员的软件系统设计非常复杂,因为机器人足球运动员有许多需要满足的要求和许多需要满足的约束。在设计软件系统时,必须考虑硬件的限制和约束。机器人足球运动员的约束可以在不同的比赛中改变,并且机器人足球队可以由装备多种设备(如传感器和电机)的异构机器人组成。我们假设机器人足球运动员的软件设计是一个多媒体软件工程问题。我们介绍了我们的机器人足球运动员的软件开发,并为那些试图设计具有类似情况和复杂性的软件系统的人提供指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A design method for incorporating multidisciplinary requirements for developing a robot soccer player
A vast amount of research into learning, multi-agent systems, control and teamwork in the robot soccer domain has been conducted, but to our knowledge, there is still no relevant research using software engineering to help the software development for robot soccer players. Designing the software system for robot soccer players is complex since robot soccer players have many requirements to fulfill and many constraints to satisfy. Hardware limitations and constraints must be taken into consideration when designing the software system. The constraints of robot soccer players may be altered between different contests and a robot soccer team may consist of heterogeneous robots which equip multiple devices such as sensors and motors. We assume that software design of robot soccer players is a multimedia software engineering problem. We introduce the software development of our robot soccer player and provide guidelines for those trying to design a software system with similar situations and complexity.
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