{"title":"冠状病毒时代的主题娱乐","authors":"D. Dunbar, M. Mansouri","doi":"10.1109/SysCon48628.2021.9447070","DOIUrl":null,"url":null,"abstract":"This paper looks at the effects the current coronavirus pandemic has had on the themed entertainment industry-specifically on Disney Parks and Resorts. It utilizes tools from the Systems Thinking field, including stakeholder analysis, shaping force analysis, a conceptagon triple, causal loop diagrams, and systemigrams to provide insights into the problem space facing Disney theme parks. This analysis reveals aspects of the problem that need to be considered when evaluating potential solutions to interim and long-term challenges presented. It points out the natural boost that the pandemic gave to Disney’s streaming service, Disney+, and it explores ways to mimic that phenomenon to provide increased opportunities for the company. It highlights the importance of group experience to theme parks and the prominent role that destination plays in the current makeup of themed entertainment experience. It concludes that design efforts are best aimed at exploring solution spaces that place emphasis on multi-generational experiences that allow connection to the Disney brand without requiring significant extra-party interaction. Augmented Reality is one technology that shows promise for addressing social distancing concerns while fostering group experiences. Design work can and should be both interested in destination experiences and experiences that can be implemented in non-traditional locations.","PeriodicalId":384949,"journal":{"name":"2021 IEEE International Systems Conference (SysCon)","volume":"353 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-04-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Themed Entertainment in the Age of Coronavirus\",\"authors\":\"D. Dunbar, M. Mansouri\",\"doi\":\"10.1109/SysCon48628.2021.9447070\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper looks at the effects the current coronavirus pandemic has had on the themed entertainment industry-specifically on Disney Parks and Resorts. It utilizes tools from the Systems Thinking field, including stakeholder analysis, shaping force analysis, a conceptagon triple, causal loop diagrams, and systemigrams to provide insights into the problem space facing Disney theme parks. This analysis reveals aspects of the problem that need to be considered when evaluating potential solutions to interim and long-term challenges presented. It points out the natural boost that the pandemic gave to Disney’s streaming service, Disney+, and it explores ways to mimic that phenomenon to provide increased opportunities for the company. It highlights the importance of group experience to theme parks and the prominent role that destination plays in the current makeup of themed entertainment experience. It concludes that design efforts are best aimed at exploring solution spaces that place emphasis on multi-generational experiences that allow connection to the Disney brand without requiring significant extra-party interaction. Augmented Reality is one technology that shows promise for addressing social distancing concerns while fostering group experiences. Design work can and should be both interested in destination experiences and experiences that can be implemented in non-traditional locations.\",\"PeriodicalId\":384949,\"journal\":{\"name\":\"2021 IEEE International Systems Conference (SysCon)\",\"volume\":\"353 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-04-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE International Systems Conference (SysCon)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SysCon48628.2021.9447070\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE International Systems Conference (SysCon)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SysCon48628.2021.9447070","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper looks at the effects the current coronavirus pandemic has had on the themed entertainment industry-specifically on Disney Parks and Resorts. It utilizes tools from the Systems Thinking field, including stakeholder analysis, shaping force analysis, a conceptagon triple, causal loop diagrams, and systemigrams to provide insights into the problem space facing Disney theme parks. This analysis reveals aspects of the problem that need to be considered when evaluating potential solutions to interim and long-term challenges presented. It points out the natural boost that the pandemic gave to Disney’s streaming service, Disney+, and it explores ways to mimic that phenomenon to provide increased opportunities for the company. It highlights the importance of group experience to theme parks and the prominent role that destination plays in the current makeup of themed entertainment experience. It concludes that design efforts are best aimed at exploring solution spaces that place emphasis on multi-generational experiences that allow connection to the Disney brand without requiring significant extra-party interaction. Augmented Reality is one technology that shows promise for addressing social distancing concerns while fostering group experiences. Design work can and should be both interested in destination experiences and experiences that can be implemented in non-traditional locations.