多用户双节点并行链路通信网络的博弈论流和路由控制策略

Ismet Sahin, M. Simaan
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引用次数: 7

摘要

本文研究了具有多个竞争用户的双节点并行链路通信网络的最优流和路由策略。该模型假设每个用户都有不固定的流量需求,并且需要通过网络链路进行最佳路由。每个用户的流和路由策略是通过同时最大化总吞吐量和最小化该用户的预期延迟来导出的。而不是考虑以乘法方式结合两个目标的效用函数,就像在文献中通常做的那样,我们考虑以线性加性方式结合它们的效用函数。我们在每个效用函数中引入两个偏好常数,以便每个用户可以调整其效用以反映自己的偏好。由于网络资源是由所有用户以竞争的方式共享的,因此将该多用户多目标优化问题表述为所有用户之间的非合作博弈问题。当偏好常数满足一定条件时,我们证明了该网络博弈存在满足纳什均衡解的非对称流和路由控制策略。我们讨论了这种平衡的性质,并用实例说明了结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A game theoretic flow and routing control policy for two-node parallel link communication networks with multiple users
This paper is concerned with deriving an optimal flow and routing policy for two-node parallel link communication networks with multiple competing users. The model assumes that every user has a flow demand which is not fixed and which needs to be optimally routed over the network links. The flow and routing policy for each user is derived by simultaneously maximizing the total throughput and minimizing the expected delay for that user. Instead of considering the utility functions which combine the two objectives in a multiplicative fashion, as is typically done in the literature, We consider the utility functions that combine them in a linear additive fashion. We introduce two preference constants into each utility function so that each user can adjust its utility to reflect its own preferences. Because of the fact that the network resources are shared in a competitive manner by all users, this multiuser multi-objective optimization problem is formulated as a non-cooperative game problem among all the users. When the preference constants satisfy a condition, we show that this network game admits a non-symmetric flow and routing control policy that satisfies the Nash equilibrium solution. We discuss the properties of this equilibrium and illustrate the results with an example.
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