模拟主题公园的游客运动

Gürkan Solmaz, M. Akbaş, D. Turgut
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引用次数: 16

摘要

对环境中人员运动的逼真建模对于评估移动无线系统(如城市传感或移动传感器网络)的性能至关重要。现有的人体运动模型要么是完全合成的,要么依赖于实际人体运动的痕迹。在许多情况下,如果不考虑人们实际在做什么,我们就无法执行准确的模拟。例如,在主题公园中,人们的活动与景点的位置紧密相连,并与主要的外部事件同步。对于这些情况,我们需要开发特定于场景的模型。在本文中,我们提出了一个游客在主题公园的运动模型。将人的步行方式的不确定性行为与主题公园景点的确定性行为相结合。这些景点分为游乐设施、餐厅和现场表演。游客在不同景点花费的时间是用专门的排队理论模型计算的。我们通过将模型的模拟与主题公园的统计数据和真实世界的游客移动GPS痕迹进行比较,来比较模型的真实性。我们发现,与当前最先进的运动模型相比,我们的模型提供了与现实世界数据更好的匹配。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling visitor movement in theme parks
Realistic modeling of the movement of people in an environment is critical for evaluating the performance of mobile wireless systems such as urban sensing or mobile sensor networks. Existing human movement models are either fully synthetic or rely on traces of actual human movement. There are many situations where we cannot perform an accurate simulation without taking into account what the people are actually doing. For instance, in theme parks, the movement of people is strongly tied to the locations of the attractions and is synchronized with major external events. For these situations, we need to develop scenario specific models. In this paper, we present a model of the movement of visitors in a theme park. The nondeterministic behavior of the human walking pattern is combined with the deterministic behavior of attractions in the theme park. The attractions are divided into groups of rides, restaurants and live shows. The time spent by visitors at different attractions is calculated using specialized queuing-theoretic models. We compare the realism of the model by comparing its simulations to the statistics of the theme parks and to real-world GPS traces of visitor movement. We found that our model provides a better match to the real-world data compared to current state-of-the-art movement models.
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