共同设计长者推荐系统

Madita Herpich, T. Rist, E. André
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引用次数: 3

摘要

为了推广健康的生活方式,增加长者的福祉,我们扩展了数码相框- CARE系统,将图片展示模式与推荐模式交织在一起。在推荐模式下,CARE鼓励用户进行身心训练活动。这种制度的成功基本上取决于所提出的建议在多大程度上得到遵守。目前的论文调查了在多大程度上,从电脑游戏中已知的奖励方案可以部署,以提高用户对关怀系统的赞赏。为此,我们与一群老年人一起准备并举办了一个共同设计研讨会。最后,我们得出的结论将指导我们朝着游戏化版本的CARE工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Co-Designing a Recommender System for the Elderly
To promote a healthy life-style and to increase well-being of elderly people, we have extended a digital picture frame - the CARE system - that interleaves a picture display mode with a recommender mode. In recommender mode, CARE encourages its users to engage in physical and mental training activities. The success of such a system essentially depends on the extent to which given recommendations are followed. The current paper investigates in how far rewarding schemes as known from computer games could be deployed in order to increase user appreciation of the CARE system. To this end, we prepared and ran a co-design workshop with a peer-group of senior citizens. Finally, we draw conclusions that will guide our work towards a gamified version of CARE.
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