指向性对具身会话主体言语感知的影响

J. Wendt, B. Weyers, J. Stienen, A. Bönsch, M. Vorländer, T. Kuhlen
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引用次数: 7

摘要

具身会话代理在虚拟现实的各种应用中变得越来越重要,如同伴、培训师或治疗师。除了他们的外表和行为,合适的语言也需要他们被认为是人类和现实。除了使用语音信号外,其在沉浸式虚拟环境中的听觉效果也必须可信。因此,我们研究了在语音声源中加入指向性的效果。方向性模拟了与主体头部方向相关的方向依赖性听觉化。我们进行了一项两水平(n=35)的单因子用户研究,以调查指向性对代理声音的感知社会存在和真实性的影响。我们的结果没有表明任何显著的影响关于指向性对两个变量覆盖。我们认为这部分是由于虚拟代理的整体现实性太低,没有过度使用社交场景以及通常检查措施的高方差。这些结果进行了批判性的讨论,并确定了潜在的进一步研究问题和研究设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Influence of Directivity on the Perception of Embodied Conversational Agents' Speech
Embodied conversational agents become more and more important in various virtual reality applications, e.g., as peers, trainers or therapists. Besides their appearance and behavior, appropriate speech is required for them to be perceived as human-like and realistic. Additionally to the used voice signal, also its auralization in the immersive virtual environment has to be believable. Therefore, we investigated the effect of adding directivity to the speech sound source. Directivity simulates the orientation dependent auralization with regard to the agent's head orientation. We performed a one-factorial user study with two levels (n=35) to investigate the effect directivity has on the perceived social presence and realism of the agent's voice. Our results do not indicate any significant effects regarding directivity on both variables covered. We account this partly to an overall too low realism of the virtual agent, a not overly social utilized scenario and generally high variance of the examined measures. These results are critically discussed and potential further research questions and study designs are identified.
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