基于电子传感器的羽毛球运动员敏捷性测试系统的评价

Jeckta Emmi Marrylin Yalin, Hazlihan Haris, M. Hasnan, I. Saad
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引用次数: 0

摘要

羽毛球需要快速的动作,高强度的重复动作,以及精确的脚部动作,以最大限度地提高击球的准确性。这强调了在羽毛球比赛中对敏捷性的需要。许多测试被用来评估敏捷性。然而,羽毛球缺乏基于运动性质的专门敏捷性测试。本项目旨在创建一个针对业余羽毛球运动员的敏捷性测试系统的修改版本,该系统强调步法,方向变化速度(CODS)和反应敏捷性(RA)。ATmega328、可调红外传感器开关、力敏电阻和射频通信模块创建了羽毛球敏捷系统(BAS)。这种组合允许玩家根据自己的能力控制测试流程。本研究提出了一种新的运动测量传感器系统设计技术方法,重点研究了业余运动员敏捷性评估的测量参数。其次是执行与玩家能力同步的精确半自动测量的能力。系统的功能测试使用了一个复制的原型和实际的原型。五名参与者的测试数据显示,每个方向的平均总时间在4到5秒之间,完成测试所需的最长时间为25秒,最短时间为15秒。这些数据表明,羽毛球敏捷性系统优化了羽毛球敏捷性测试。由于反应敏捷性因素的影响,业余运动员对不同目标的反应时间表明,向前移动比向后移动需要更多的时间。到达时间和返回时间有明显的差异,系统可以在控制部分之间进行通信而不发生实质性的变化。此外,在每个位置上花费的总时间揭示了参与者未来需要改进的领域。测试结果表明,该系统能够可靠地完成敏捷过程。在构建这个测试时考虑的所有三个组成部分都可能在未来得到很好的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of an Electronic Sensor-Based Agility Test System for Badminton Players' Development
Badminton requires quick movements, high-intensity repeated actions, and precise foot movements to maximize shot accuracy. This emphasizes the need for agility in badminton games. Numerous tests are used to assess agility. However, badminton lacked a specialized agility test based on the game's nature. This project aims to create a modified version of an agility test system specified for amateur badminton players that emphasizes footwork, change of direction speed (CODS), and reactive agility (RA). The ATmega328, Adjustable Infrared Sensor Switch, Force Sensitive Resistor, and RF communication module created Badminton Agility System (BAS). This combination allows players to control the test flow according to their abilities. This study presents a new technological approach to sensor system design for sports measurement, focusing on measuring parameters for assessing agility in amateur athletes. Second is the capability to perform precise and accurate semi-automatic measures in sync with the player's abilities. The system's functioning was tested using a replica court prototype and the actual prototype. The data tested for five participants showed that the mean total time for each direction was between four and five seconds, with a maximum of 25 seconds and a minimum of 15 seconds required to complete the test. This data indicates that the Badminton Agility System optimizes badminton agility testing. Due to the reactive agility factor, the reaction time to different targets revealed that amateur players need more time for forward movement than backward movement. The reaching time and return time have demonstrated significant variances, and the system could communicate between the control part without substantial changes. In addition, the total time spent at each position revealed the participant's areas for future improvement. The test results show that the system can perform the agility process reliably. All three components considered while constructing this test might well be studied in the future.
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