EvoBoids:使用人工进化技术共同设计物理和虚拟游戏

David C. Alvarez-Charris, A. Pérez-Uribe, H. Satizábal, Jesús A. López
{"title":"EvoBoids:使用人工进化技术共同设计物理和虚拟游戏","authors":"David C. Alvarez-Charris, A. Pérez-Uribe, H. Satizábal, Jesús A. López","doi":"10.1109/SSCI.2016.7850281","DOIUrl":null,"url":null,"abstract":"We present the co-design of a gaming scenario between an Artificial Evolution algorithm and a human designer. Such co-design is twofold, consisting of an initial stage in which a genetic algorithm is used to evolve the control parameters that define the behavior of a group of virtual agents. This produces interesting and unexpected results not only creating differentiated behaviors but also increasing the flexibility of the character to adapt to a given objective. In the second stage of the game design a human interplay was introduced in adding other elements to the game, such as other characters and new game dynamics. In this paper we introduce a game that integrates virtual and physical characters while taking advantage of such co-design approach. The physical character consists of a robot which controlled through a Natural User Interface can be part of the game by interacting with other characters in the virtual environment.","PeriodicalId":120288,"journal":{"name":"2016 IEEE Symposium Series on Computational Intelligence (SSCI)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"EvoBoids: Co-design of a physical and virtual game using Artificial Evolution\",\"authors\":\"David C. Alvarez-Charris, A. Pérez-Uribe, H. Satizábal, Jesús A. López\",\"doi\":\"10.1109/SSCI.2016.7850281\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present the co-design of a gaming scenario between an Artificial Evolution algorithm and a human designer. Such co-design is twofold, consisting of an initial stage in which a genetic algorithm is used to evolve the control parameters that define the behavior of a group of virtual agents. This produces interesting and unexpected results not only creating differentiated behaviors but also increasing the flexibility of the character to adapt to a given objective. In the second stage of the game design a human interplay was introduced in adding other elements to the game, such as other characters and new game dynamics. In this paper we introduce a game that integrates virtual and physical characters while taking advantage of such co-design approach. The physical character consists of a robot which controlled through a Natural User Interface can be part of the game by interacting with other characters in the virtual environment.\",\"PeriodicalId\":120288,\"journal\":{\"name\":\"2016 IEEE Symposium Series on Computational Intelligence (SSCI)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE Symposium Series on Computational Intelligence (SSCI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SSCI.2016.7850281\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE Symposium Series on Computational Intelligence (SSCI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SSCI.2016.7850281","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

我们提出了人工进化算法和人类设计师之间的游戏场景的共同设计。这种协同设计是双重的,包括一个初始阶段,其中使用遗传算法来进化控制参数,这些参数定义了一组虚拟代理的行为。这产生了有趣且意想不到的结果,不仅创造了不同的行为,还增加了角色适应特定目标的灵活性。在游戏设计的第二个阶段,我们在游戏中添加了其他元素,如其他角色和新的游戏动态,从而引入了人类互动。在本文中,我们将介绍一款整合了虚拟和物理角色并利用这种协同设计方法的游戏。物理角色由一个机器人组成,通过自然用户界面进行控制,可以通过与虚拟环境中的其他角色互动而成为游戏的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
EvoBoids: Co-design of a physical and virtual game using Artificial Evolution
We present the co-design of a gaming scenario between an Artificial Evolution algorithm and a human designer. Such co-design is twofold, consisting of an initial stage in which a genetic algorithm is used to evolve the control parameters that define the behavior of a group of virtual agents. This produces interesting and unexpected results not only creating differentiated behaviors but also increasing the flexibility of the character to adapt to a given objective. In the second stage of the game design a human interplay was introduced in adding other elements to the game, such as other characters and new game dynamics. In this paper we introduce a game that integrates virtual and physical characters while taking advantage of such co-design approach. The physical character consists of a robot which controlled through a Natural User Interface can be part of the game by interacting with other characters in the virtual environment.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信