算术鸟:一个训练数学运算的游戏

A. F. Aparicio, Frutuoso G. M. Silva
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引用次数: 1

摘要

本文设计了一款针对小学三、四年级学生的主要数学运算训练游戏。游戏中使用的学习机制包含在游戏机制中。目标用户对游戏进行了评估,结果是积极的,无论是在玩法还是在学习方面。三组被用来评估学习情况:一个对照组不玩游戏,另一组在学校玩游戏,第三组在家里玩游戏。最后两组被用来比较学生和家庭环境下的游戏使用情况。第一组被用来与玩游戏的两组进行比较。结果表明,游戏的使用对提高棋手的心算速度有积极的作用。数据的统计分析显示,从测试前到测试后的时间显著减少,Cohen 's d值用于评估每个分析组的影响程度。此外,我们还观察到在学校和家里玩游戏的结果是相似的。因此,游戏可以成为学生和教师的有效教育工具。2018年10月4日收稿;2019年6月20日接受;于2019年7月11日发布
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Arithmetic Bird: a game for training mathematical operations
We present a game for training main mathematical operations for elementary school students, mainly for the third and fourth-grade. The learning mechanisms used in the game were included in the game mechanics. The target audience evaluated the game and the results were positive, both in the gameplay and in the learning. Three groups were used to evaluate the learning: one control group that did not play the game, another group that played it in the school and the third group that played at home. The last two groups were used to compare the use of the game in scholar and in the home contexts. The first group was used to compare to the groups that played the game. The results showed that the use of the game has a positive effect on the improvement of the mental calculus rapidness of the players. The statistical analysis of the data showed a significant reduction of the time from preto post-test and Cohen’s d value was used to evaluate the magnitude of the effect for each group analysed. Besides, we also observed that playing the game at school or at home has similar results. Therefore, the game can be an effective educational tool for students and teachers. Received on 04 October 2018; accepted on 20 June 2019; published on 11 July 2019
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