HALUX:基于投影的交互式数字体育皮肤

Haruya Uematsu, D. Ogawa, Ryuta Okazaki, Taku Hachisu, H. Kajimoto
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引用次数: 16

摘要

随着低成本的全身动作捕捉系统的普及,利用用户全身动作的娱乐内容现在变得流行起来。为了增加触觉模态,延迟成为一个关键问题,因为它导致假定的接触位置和触觉刺激位置之间的空间差异。为了解决这个问题,我们建议提前投射驱动信号,以消除通信带来的延迟。我们没有明确地控制每个振动器,但我们投射“位置相关,振动强度分布”的图像。此外,该系统具有高度可扩展性,可以同时驱动附着在车身上的数百个单元。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
HALUX: projection-based interactive skin for digital sports
Entertainment contents employing users' whole-body action is now becoming popular, along with the prevalence of low-cost whole-body motion capture systems. To add haptic modality to this context, latency becomes a critical issue because it leads to spatial disparity between the assumed contact location and tactile stimulation position. To cope with this issue, we propose to project drive signal in advance so as to eliminate latency derived from communication. We do not explicitly control each vibrator, but we project "position-dependent, vibration strength distribution" image. Furthermore, the system becomes highly scalable, enabling simultaneous drive of hundreds of units attached to the body.
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