眼动驱动生物识别技术在虚拟现实中的实现

D. Lohr, S. Berndt, Oleg V. Komogortsev
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引用次数: 22

摘要

由于眼动追踪可以通过一种称为注视点渲染的技术来减少虚拟现实设备的计算负担,我们相信眼动追踪不仅将在所有虚拟现实设备中实现,而且眼动追踪生物识别将成为虚拟现实中的标准认证方法。因此,我们为虚拟现实设备创建了一个实时眼动驱动的认证系统。在这项工作中,我们描述了系统的架构,并提供了使用FOVE头戴式显示器完成的具体实现。最后,我们将探讨未来的研究主题,以激发思考和讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An implementation of eye movement-driven biometrics in virtual reality
As eye tracking can reduce the computational burden of virtual reality devices through a technique known as foveated rendering, we believe not only that eye tracking will be implemented in all virtual reality devices, but that eye tracking biometrics will become the standard method of authentication in virtual reality. Thus, we have created a real-time eye movement-driven authentication system for virtual reality devices. In this work, we describe the architecture of the system and provide a specific implementation that is done using the FOVE head-mounted display. We end with an exploration into future topics of research to spur thought and discussion.
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