面向分布式渲染的网格计算新方法

C. González-Morcillo, David Vallejo-Fernandez, J. Albusac, Luis Jiménez, J. J. Castro-Schez
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引用次数: 14

摘要

从三维模型生成虚拟图像需要很高的计算能力。事实上,即使在功能强大的计算机上,绘制一张高质量的图像也可能需要几天的时间。在本文中,我们提出了一种基于网格和P2P模型的分布式渲染方法。网格允许我们通过高度可扩展的分散架构来面对这一挑战,该架构已被开发并评估为执行单帧和完整动画的渲染。一个经验比较建立了渲染集群也开发了这项工作,以生成图像监控应用程序。本文的主要贡献是通过经验展示分布式渲染与网格之间的差距。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A New Approach to Grid Computing for Distributed Rendering
Photo realistic Image Synthesis requires high computational power to generate virtual images from 3D models. In fact, the rendering of a single high-quality image may take days even on powerful computers. In this paper, we present a novel approach based on grid philosophy and the P2P model for distributed rendering. The grid allows us to face this challenge through a highly scalable decentralized architecture, which has been developed and evaluated to carry out rendering of single frames and full animations. An empirical comparison is established with a rendering cluster also developed for this work to generate images for monitoring applications. The main contribution of this paper is to reduce the gap between distributed rendering and the grid by empirically showing the advantages of this approach.
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