基于骨架的人机交互视频动作识别的流形导图神经网络

Xin Li, Ce Li, Xianlong Wei, Feng Yang
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引用次数: 1

摘要

作为人机交互(HCI)视频分析的关键应用,基于骨骼的动作识别问题已经被一些研究者用图神经网络解决,但在骨骼关节流时空依赖的复杂变化问题上仍是一个未解决的问题。针对这一问题,提出了一种新的动态时空图结构学习方法——流形引导图神经网络(MGNN)。在MGNN中,基于基线图神经网络构建了一种新的流形引导图更新机制,进一步描述了图的时空依赖性。利用流形引导的多尺度骨架图,进一步对MGNN进行关节和骨骼两流的训练,提高了训练效率,使其无缝地形成一个单一网络,并使其能够在同一保护伞下进行训练。与现有方法相比,MGNN已被证明在具有挑战性的数据集上具有更好的性能:NTU RGB+D 60和Kinetics 400。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Manifold Guided Graph Neural Networks for Skeleton-based Action Recognition in Human Computer Interaction Videos
As the key application in video analysis for human computer interaction (HCI), the problem of skeleton-based action recognition has been solved by some researchers with graph neural networks, but it remains an unsolved issue on complex variations of spatiotemporal dependence across skeleton joints flow. A newly dynamic spatio-temporal graph structure learning method, manifold guided graph neural networks (MGNN), was proposed to solve this problem. In MGNN, a novel manifold guided graph updating mechanism is built based on the baseline graph neural network to further describe the spatio-temporal dependence. With the manifold guided multi-scale skeleton graph, the proposed MGNN is further trained with two streams of joint and bone to improve the efficiency, which forms a single network seamlessly and enables it be trained in a same umbrella. Comparing with the existing methods, MGNN has been proved that it yields better performance on challenging datasets: NTU RGB+D 60 and Kinetics 400.
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