被动游戏视频流视频质量评价指标的研究

Nabajeet Barman, Steven Schmidt, Saman Zadtootaghaj, M. Martini, S. Möller
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引用次数: 47

摘要

视频质量评估是评估和管理视频流应用程序的最终用户体验质量(QoE)的必要条件。近年来,客观视频质量评估(VQA)指标领域取得了巨大的进步,可以预测通过互联网传输的视频质量的模型得到了发展。然而,到目前为止,还没有人尝试研究这种质量评估指标在游戏视频上的表现,这些视频是人工的和合成的,与传统的流媒体视频有不同的流媒体要求。为此,我们在本文中提出了一项考虑被动流媒体应用的游戏视频客观质量评估指标的性能研究。在24个参考视频和576个压缩序列的数据集上,采用24种不同的分辨率-比特率对进行编码,并考虑8个广泛使用的VQA指标,进行了客观的质量评估。我们提出了对VQA度量的性能行为的评估。我们的研究结果表明,VMAF预测主观视频质量评级的效果最好,而NIQE在某些情况下被证明是一个有前途的替代方案,作为一个无参考指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming
Video Quality assessment is imperative to estimate and hence manage the Quality of Experience (QoE) in video streaming applications to the end-user. Recent years have seen a tremendous advancement in the field of objective video quality assessment (VQA) metrics, with the development of models that can predict the quality of the videos streamed over the Internet. However, no work so far has attempted to study the performance of such quality assessment metrics on gaming videos, which are artificial and synthetic and have different streaming requirements than traditionally streamed videos. Towards this end, we present in this paper a study of the performance of objective quality assessment metrics for gaming videos considering passive streaming applications. Objective quality assessment considering eight widely used VQA metrics is performed on a dataset of 24 reference videos and 576 compressed sequences obtained by encoding them at 24 different resolution-bitrate pairs. We present an evaluation of the performance behavior of the VQA metrics. Our results indicate that VMAF predicts subjective video quality ratings the best, while NIQE turns out to be a promising alternative as a no-reference metric in some scenarios.
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