基于互易速度障碍的异质智能体人群疏散仿真

Fadil Muhammad, Susi Juniastuti, Supeno Mardi Susiki Nugroho, M. Hariadi
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引用次数: 4

摘要

人群模拟是近三十年来研究的热点之一。人群模拟研究是人类行为研究的一部分。灾害疏散模拟是人群模拟的研究热点之一。被困在灾难中的人们在疏散时通常表现出不同的行为和能力。为了使模拟更加真实,在灾难模拟时使用了几种模拟场景,如不变速度和虚拟代理之间的关系场景。本研究将采用基于智能体的互易速度障碍方法。采用基于主体的方法是因为应用了微观方法。采用基于agent的方法,每个虚拟agent可以有不同的行为和能力。最优互反避碰(ORCA)是用互反速度障碍(RVO)作为虚拟智能体在人群仿真中避碰的最佳版本。实验结果证明了在三个疏散场景下数百个agent的模拟。异构agent上的Leader-follower关系导致agent之间发生碰撞的可能性增大,碰撞次数为7781次。最长的模拟时间为151秒,最小的帧数为33 FPS。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Crowds Evacuation Simulation on Heterogeneous Agent Using Agent-Based Reciprocal Velocity Obstacle
Crowd simulation becomes one of the active research over the last three decade. Crowd simulation research is part of research about human behavior. One of research focus on crowd simulation was simulation at disaster evacuation. People who trapped in disaster usually has different behavior and abilities when evacuating. So the simulation looks more real, there are several simulations scenario used when disaster simulation like invariant speed and relation between virtual agents scenario. In this research will be used agent-based reciprocal velocity obstacle method. The agent-based method used because applying a microscopic approach. With agent-based method then each virtual agents can have different behavior and abilities. Optimal reciprocal collision avoidance(ORCA) which is the best version of Reciprocal velocity obstacle(RVO) used as virtual agents collision avoidance in crowds simulation. Experiment result demonstrates the simulation of hundreds of agents in a three evacuation scenario. Leader-follower relations on heterogeneous agents result in the possibility of collisions between agents getting bigger with the number of collisions is 7781 collisions. The longest simulation time is 151 seconds with the smallest FPS number is 33 FPS.
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