一种基于合成视频学习的虚拟视场质量增强技术

D. M. Rahaman, M. Paul
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引用次数: 3

摘要

随着显示技术的发展,自由视点视频(FVV)系统显示出通过变换视点提供沉浸式感知的潜力。为了提供这种奢侈,必须从有限的视点合成大量高质量的视图。然而,在这个过程中,在生成的合成视频中,一部分背景被前景物体遮挡。最近的技术,即使用高斯模型的视图综合预测(VSPGM)和扭曲前景与学习前景之间的自适应加权表明,学习技术可以几乎正确地填充遮挡区域。然而,这些技术通过假设目标视点的原始纹理已经可用来填充遮挡区域,从而使用时间相关性,这不是一个实用的解决方案。此外,如果一个像素位置在学习过程中经历了一次前景,现有技术将其视为整个过程中的前景。然而,实际情况是,在经历前景之后,像素位置可以再次成为背景。为了解决上述问题,在提出的视图合成技术中,我们在反向映射(IM)技术的输出图像上应用高斯混合建模(GMM),以进一步提高合成视频的质量。在该技术中,前景和背景像素强度是根据逆映射输出的自适应权重和GMM相应模型的像素强度进行细化的。该技术提供了更好的像素对应性,比IM技术提高了0.10~0.46dB的PSNR。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Novel Virtual View Quality Enhancement Technique through a Learning of Synthesised Video
With the development of displaying techniques, free viewpoint video (FVV) system shows its potential to provide immersive perceptual feeling by changing viewpoints. To provide this luxury, a large number of high quality views have to be synthesised from limited number of viewpoints. However, in this process, a portion of the background is occluded by the foreground object in the generated synthesised videos. Recent techniques, i.e. view synthesized prediction using Gaussian model (VSPGM) and adaptive weighting between warped and learned foregrounds indicate that learning techniques may fill occluded areas almost correctly. However, these techniques use temporal correlation by assuming that original texture of the target viewpoint are already available to fill up occluded areas which is not a practical solution. Moreover, if a pixel position experiences foreground once during learning, the existing techniques considered it as foreground throughout the process. However, the actual fact is that after experiencing a foreground a pixel position can be background again. To address the aforementioned issues, in the proposed view synthesise technique, we apply Gaussian mixture modelling (GMM) on the output images of inverse mapping (IM) technique for further improving the quality of the synthesised videos. In this technique, the foreground and background pixel intensities are refined from adaptive weights of the output of inverse mapping and the pixel intensities from the corresponding model(s) of the GMM. This technique provides a better pixel correspondence, which improves 0.10~0.46dB PSNR compared to the IM technique.
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