蓝-c分布场景图

M. Näf, Edouard Lamboray, O. Staadt, M. Gross
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引用次数: 81

摘要

我们提出了一种分布式场景图架构,用于blue-c,一种新颖的协同沉浸式虚拟环境。我们扩展了广泛使用的OpenGL Performer工具包,以提供一个分布式场景图,保持顶点和文本级别的完全同步。我们提出了一种同步方案,包括可定制的、宽松的锁定机制。我们在高性能虚拟现实和视觉模拟环境中使用两个原型应用程序演示了我们的工具包的功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The blue-c distributed scene graph
We present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to provide a distributed scene graph maintaining full synchronization down to vertex and texel level. We propose a synchronization scheme including customizable, relaxed locking mechanisms. We demonstrate the functionality of our toolkit with two prototype applications in our high-performance virtual reality and visual simulation environment.
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