“韩国人太多”:电子竞技生物能源和韩国游戏基础设施

Keungyoon Bae
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摘要

《守望先锋联赛》(Overwatch League)是一个遵循地理定位模式的大型全球特许电子竞技联赛,为什么他们的队伍中都是韩国选手,而不是来自球队所在城市的选手。《守望先锋联盟》的例子增加了关于电子竞技专业化和行业关系的讨论,声称在今天的环境中,仅在区域背景下研究电子竞技已经不再现实,甚至是不明智的。本章首先介绍了电子竞技的环境以及它在过去十年中所经历的重大变化。然后,它使用了Dyer-Witheford和de Peuter提出的“生物动力”概念来理解游戏开发公司如何寻求保持对游戏大众和游戏运动的控制。最后,它阐明了区域特定因素,如当地基础设施,如何发挥作用,破坏这种控制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
‘Too Many Koreans’: Esports Biopower and South Korean Gaming Infrastructure
This chapter asks why the Overwatch League, a large-scaled global, franchised esports league, that follows a geolocation model fills their teams with South Korean players instead of those who come from the teams' home cities. The example of Overwatch League added to a discussion of esports professionalisation and industry relations by asserting that examining esports in an exclusively regional context is no longer realistic or even sensible in today’s landscape This chapter first introduces the landscape of esports and the significant changes it has undergone in the past decade. Then it uses the concept of 'biopower' advanced by Dyer-Witheford and de Peuter to understand how game developer companies seek to retain control over not only the gaming populace, but also the sport of gaming. Lastly, it illuminates how regionally specific factors, such as local infrastructure, come into play to disrupt that control.
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