电子游戏设计促进环境保护

Miguel Cobos, Carlos Borja
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引用次数: 1

摘要

这项研究的目的是设计一个电子游戏,以促进在校儿童的环境保护。这项工作是基于SUM方法以及谢尔和罗杰斯提出的考虑因素。利用从研究仪器中获得的数据召开工作会议,旨在将项目置于接近参与者的环境中,以便他们非常熟悉最终产品;然后确定角色也应该在背景和剧本中作为讲述故事的关键部分。为了生成电子游戏设计文件,我们考虑了Rogers提出的建议。在这个项目中,我们直接与目标受众合作,生成快速的原型,允许对其进行改进,最终我们获得了设计文件,这将作为其开发的基础。希望这个电子游戏能让学生对环境保护产生兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Video game design to promote environmental conservation
The objective of this research was to design a video game to promote environmental conservation in school children. This work was based on the SUM methodology as well as the considerations proposed by Schell and Rogers. Working meetings were held with the data obtained from the research instruments, aiming to place the project in a context close to the participants, so that the final product would be very familiar to them; then the characters that should also be within the context and the script as a key piece in the telling of the story were determined. To generate the video game design document, the recommendations made by Rogers were considered. In this project we have worked directly with the target audience, generating rapid prototypes that allowed the refinement of this, finally we obtained the design document, which will serve as the basis for its development. It is expected with this video game to get students interested in environmental conservation.
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