分布式多媒体应用的面向对象建模与设计实例研究

A. Morzenti, Matteo Pradella, M. Rossi, S. Russo, A. Sergio
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引用次数: 3

摘要

本文研究了面向对象技术在分布式多媒体应用程序(DMAs)规范和设计中的应用。dma是一类软件应用程序,具有一系列强烈的(通常是相互冲突的)要求,包括动态性、交互性、多种媒体类型的实时同步处理、网络分布、高性能、容错、负载平衡和安全性。采用对象设计方法和分布式对象实现技术有利于复杂数据管理系统的开发。本文分别描述了基于标准UML建模语言和TRIO形式化规范语言的两种建模方法的使用。定义从UML或TRIO规范转移到CORBA IDL实现的步骤的问题得到了解决。本文以一个实验性的分布式视频点播系统为例进行了研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A case study in object-oriented modeling and design of distributed multimedia applications
This paper investigates the use of object-oriented techniques for the specification and design of distributed multimedia applications (DMAs). DMAs are a class of software applications with a range of strong-often conflicting-requirements of dynamicity, interactivity, real-time synchronized processing of several media types, network distribution, high-performance, fault-tolerance, load balancing and security. The development of complex DMAs can benefit from the adoption of object design methods and distributed object implementation technologies. The paper describes the use of two modeling approaches, based on the standard UML modeling language, and on the TRIO formal specification language, respectively. The problem of defining steps to move from the UML or TRIO specification to a CORBA IDL implementation is addressed. An experimental distributed video-on-demand system is used throughout the paper as a case study.
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