LVC联盟中基于角色的互操作性方法

Charles D. Turnitsa
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引用次数: 2

摘要

在严肃的游戏社区中经常引用的魔法圈的概念被解释,然后被证明是一个可能的视角来看待现实-虚拟-建设性(LVC)模拟联盟。该视图打开了对LVC联邦中的各种元素和参与者的不同角色和数据功能进行分类的方法。此视图的适用性在一些解释性细节中显示,包括对其对模拟的适用性的描述,不同类型的角色,以及当以这种方式查看联邦时可以限定的知识(过程性和命题性)的多样性。联邦元素及其交换的数据的结构化标识依赖于描述当前LVC联邦体系结构中存在的特殊数据互操作性问题,这些问题也可能影响当前正在开发的未来LVC联邦体系结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Role based interoperability approaches within LVC federations
The idea of the magic circle, frequently referenced in the serious gaming community, is explained and then shown to be a possible perspective to view live-virtual-constructive (LVC) simulation federations. This view opens the method of categorizing different roles and data capabilities for the various elements and actors within an LVC federation. The applicability of this view is shown in some explanatory detail, including a description of its applicability to simulations, the different types of roles, and the variety of knowledge (procedural and propositional) that can be qualified when the federation is viewed this way. Structured identification of the federation elements and the data they are exchanging is relied on to describe peculiar data interoperability issues that exist within current LVC federation architectures, and which may also affect future LVC federation architectures currently under development.
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