{"title":"基于平板电脑振动的伪触觉反馈触控阀UI开发","authors":"H. Minowa, Chujia Zhang","doi":"10.1109/IIAI-AAI50415.2020.00097","DOIUrl":null,"url":null,"abstract":"Once an accident occurs, it will cause serious damage to the surroundings and loss of life and social trust.Therefore, researchers studies for training system using virtual reality (VR) technology. The advantage of VR training is that it can reproduce accidents in operating plants that cannot occur in the real world, and trainees can train how to deal with them. VR training requires immersion to make it more effective. However, there is not currently convenient interface in VR training such as a valve used in industrial plants. Most common interface in industrial plants is valve so that if there is gap between training interface and actual interface, user cannot obtain immersion, for example, in case that mouse or keyboard of PC are interface for training system.To solve this problem, we aim to develop touch valve user interface (UI) which operability and feedback are close to actual valve by using touch panel and vibration presentation instead of reaction force as pseudo-haptic feedback. That operability and feedback near to actual valve will cause user perceptual illusion and can keep them immerse in VR environment.This paper explains our think why the operability and feedback of our valve UI can approach to that of actual valve, and the result of questionnaire which asked whether the operability and feedback of our valve is near that of an actual valve when vibration generates or not. The result of the Student’s t-test for paired data was df = 12, t = −4.382, P = 0.001 (<5%). Calculation of the t-test confirmed that the vibration that our valve presented is significant for user to percept feedback like that from an actual valve.","PeriodicalId":188870,"journal":{"name":"2020 9th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"134 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of Touch Valve UI with pseudo-haptics feedback based on vibration of tablet PC\",\"authors\":\"H. Minowa, Chujia Zhang\",\"doi\":\"10.1109/IIAI-AAI50415.2020.00097\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Once an accident occurs, it will cause serious damage to the surroundings and loss of life and social trust.Therefore, researchers studies for training system using virtual reality (VR) technology. The advantage of VR training is that it can reproduce accidents in operating plants that cannot occur in the real world, and trainees can train how to deal with them. VR training requires immersion to make it more effective. However, there is not currently convenient interface in VR training such as a valve used in industrial plants. Most common interface in industrial plants is valve so that if there is gap between training interface and actual interface, user cannot obtain immersion, for example, in case that mouse or keyboard of PC are interface for training system.To solve this problem, we aim to develop touch valve user interface (UI) which operability and feedback are close to actual valve by using touch panel and vibration presentation instead of reaction force as pseudo-haptic feedback. That operability and feedback near to actual valve will cause user perceptual illusion and can keep them immerse in VR environment.This paper explains our think why the operability and feedback of our valve UI can approach to that of actual valve, and the result of questionnaire which asked whether the operability and feedback of our valve is near that of an actual valve when vibration generates or not. The result of the Student’s t-test for paired data was df = 12, t = −4.382, P = 0.001 (<5%). Calculation of the t-test confirmed that the vibration that our valve presented is significant for user to percept feedback like that from an actual valve.\",\"PeriodicalId\":188870,\"journal\":{\"name\":\"2020 9th International Congress on Advanced Applied Informatics (IIAI-AAI)\",\"volume\":\"134 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 9th International Congress on Advanced Applied Informatics (IIAI-AAI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IIAI-AAI50415.2020.00097\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 9th International Congress on Advanced Applied Informatics (IIAI-AAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IIAI-AAI50415.2020.00097","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
一旦发生事故,会对周围环境造成严重的破坏,造成生命和社会信任的损失。因此,研究人员对利用虚拟现实(VR)技术进行培训系统的研究。VR培训的优势在于,它可以再现在现实世界中不可能发生的操作工厂的事故,并且培训受训者如何处理这些事故。VR培训需要沉浸感才能更有效。然而,目前在VR培训中还没有像工业工厂中使用的阀门那样方便的接口。工业厂房中最常见的界面是阀门,如果培训界面与实际界面存在差距,用户就无法获得沉浸感,例如PC机的鼠标或键盘是培训系统的界面。为了解决这一问题,我们的目标是开发可操作性和反馈接近实际阀门的触摸阀用户界面(UI),通过触摸面板和振动呈现代替反作用力作为伪触觉反馈。接近实际阀门的可操作性和反馈会给用户带来感知错觉,使其沉浸在VR环境中。本文阐述了为什么我们的阀门UI的可操作性和反馈可以接近实际阀门的可操作性和反馈的想法,以及关于我们的阀门在产生振动时的可操作性和反馈是否接近实际阀门的问卷调查结果。配对数据的Student’s t检验结果为df = 12, t = - 4.382, P = 0.001(<5%)。t检验的计算证实,我们的阀门呈现的振动对于用户感知来自实际阀门的反馈是显著的。
Development of Touch Valve UI with pseudo-haptics feedback based on vibration of tablet PC
Once an accident occurs, it will cause serious damage to the surroundings and loss of life and social trust.Therefore, researchers studies for training system using virtual reality (VR) technology. The advantage of VR training is that it can reproduce accidents in operating plants that cannot occur in the real world, and trainees can train how to deal with them. VR training requires immersion to make it more effective. However, there is not currently convenient interface in VR training such as a valve used in industrial plants. Most common interface in industrial plants is valve so that if there is gap between training interface and actual interface, user cannot obtain immersion, for example, in case that mouse or keyboard of PC are interface for training system.To solve this problem, we aim to develop touch valve user interface (UI) which operability and feedback are close to actual valve by using touch panel and vibration presentation instead of reaction force as pseudo-haptic feedback. That operability and feedback near to actual valve will cause user perceptual illusion and can keep them immerse in VR environment.This paper explains our think why the operability and feedback of our valve UI can approach to that of actual valve, and the result of questionnaire which asked whether the operability and feedback of our valve is near that of an actual valve when vibration generates or not. The result of the Student’s t-test for paired data was df = 12, t = −4.382, P = 0.001 (<5%). Calculation of the t-test confirmed that the vibration that our valve presented is significant for user to percept feedback like that from an actual valve.