基于游戏化的高中生物理学习系统

Toshiki Katanosaka, M. F. Ferdous Khan, Ken Sakamura
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摘要

随着COVID-19大流行带来的数字化和强迫性的迅速扩散,学习形式已经从面对面转变为在线。在线教育使学习者能够随时随地学习课程,但它也会给那些努力保持动力的学习者带来一些问题。此外,对于STEAM教育来说,参与实践活动很重要,但持续的大流行使得学生很难聚集在一个地方进行此类活动。将游戏化融入在线教育可以潜在地激励学生,并使STEAM教育更具互动性。在此前提下,我们开发了PhyGame作为一个帮助高中生学习物理的学习系统。该系统包括徽章和排行榜等常见游戏元素,以及体现游戏魅力的物理概念的交互式模拟。它还包括三种学习模式,允许学生根据自己的学习水平调整难度,并具有自动保存学习日志的功能。为了进行评估,东京市中心一所高中的学生(N=23)使用了PhyGame。学生们对PhyGame系统进行了1到10的评分,主要结果如下:(1)使用PhyGame使学习变得愉快(平均得分:7.74);(2) PhyGame提供了良好的UI/UX(平均得分:7.83);(3)使用PhyGame的整体体验令人满意(平均:7.00)。我们的评估结果表明,像PhyGame这样的互动和游戏化学习系统对用户参与度和动机有积极的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Physics Learning System Using Gamification for High-School Students
With rapid proliferation of digitalization and compulsion by COVID-19 pandemic, learning formats have been changing from face-to-face to online. Online education enables learners to take courses from anywhere, anytime, but it can also cause some problems for learners who struggle to maintain motivation. In addition, for STEAM education, it is important to engage in hands-on activities, but the ongoing pandemic has made it difficult for students to gather in one place to perform such activities. Incorporating gamification into online education can potentially motivate students and make STEAM education more interactive. On this premise, we have developed PhyGame as a learning system to help high-school students learn Physics. The system includes common game elements such as badges and leaderboards, and interactive simulation of Physics concepts embodying game-like charm. It also includes three modes of learning that allow students to adjust the difficulty according to their own learning levels, and a function that automatically saves learning log. For evaluation, PhyGame was used by students (N=23) at a high school in central Tokyo. The students rated the system on a scale of 1 to 10, and the main results are as follows: (1) Using PhyGame made learning enjoyable (mean score: 7.74); (2) PhyGame provided a good UI/UX (mean score: 7.83); (3) The overall experience with PhyGame was satisfactory (mean: 7.00). Our evaluation results show that interactive and gamified learning systems like PhyGame have a positive impact on user engagement and motivation.
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