基于骨架驱动和隐蒙皮的布料装配

Ait Mouhou Abderrazzak, A. Saaidi, M. Benyakhlef, Abbad Khalid
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引用次数: 0

摘要

本文提出了一种基于骨架驱动和隐式蒙皮的布料模型拟合方法。我们的方法可以在没有用户人工干预的情况下自动将3D服装定位到3D人体模型上。作为输入,我们使用不同姿势的布料模型和人体模型,我们首先通过复制人体模型的骨架来生成布料骨架。根据骨骼信息和人体模型的姿态,我们使用一组隐式网格来改变布料的姿态,这些网格分别对布料骨架的每个骨骼进行采样。通过特征匹配建立对应关系,将变形布料定位到三维人体网格上。用几何方法解决了服装模型与人体模型的互穿问题。采用质量-弹簧系统对最终布料模型进行模拟,得到了逼真的穿衣效果。实验结果表明,该方法是一种有效的方法,可以在不同的人体模型上修正不同的服装。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cloth Fitting Based on Skeleton Driving and Implicit Skinning
In this paper, we propose a method of fitting a cloth model using skeleton driving and implicit skinning. Our method can automatically position a 3D garment onto a 3D human model without manual intervention of the user. As input, we use a cloth model and human model in different postures, we firstly generate a cloth skeleton by duplicating the skeleton of the human model. According to the skeletal information and the posture of the human model, we change the posture of the cloth using a set of implicit mesh sampled separately for each bone of the cloth skeleton. The deformed cloth is positioned onto the 3D human mesh by establishment of the correspondence via feature matching. The interpenetration between garment model and human model was solved by geometrical method. we use mass-spring system to simulate the final cloth model with realistic dressing result. The experimental results demonstrate that the proposed method presents an efficient way to redress various garments onto various human models.
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