3D人物摆姿势从2D草图的故事板

Sophia Mouajjah, Cédric Plessiet
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引用次数: 0

摘要

分镜是3D动画电影制作领域的关键环节。它定义了分解、镜头、主要动作,并提供了即将上映的电影的第一个视觉外观。在这一步骤中,艺术家必须进入一个构思过程,以便将角色的表演,表情和姿势原型化,并使用它们来发展故事情节。通过专门在2D媒体上工作,故事板艺术家可以看到未来3D场景的部分视图。本研究的目的是在使用数字工具时,简化从故事板到3D布局场景的过渡。本文主要研究人物摆拍问题。我们的目标是为故事板建立一个新的工作流程,这将让用户通过保留艺术家的自然绘图手势以富有表现力的方式创建角色姿势。这个工作流程将用户带入一个增强的与数字工具共同创造的过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Character Posing from 2D Sketches for Storyboarding
Storyboard is a critical stage in the 3D animated movie production field. It defines the breakdown, the shots, the main actions, and offers the first visual appearance of the upcoming movie. During this step, artists must enter into an ideation process in order to prototype the acting, expressions and poses of their characters and use them to develop the story line. By working exclusively on a 2D medium, storyboard artists have a partial view of the future 3D scene. The purpose of this study is to ease the transition from the storyboard to the 3D layout scene while using digital tools. In this paper, we focus mainly on the issue of character posing. Our goal is to set up a new workflow for story boarders, that will let the user create character poses in an expressive way by preserving the artist’s natural drawing gesture. This workflow will bring the user into an augmented co-creative process with digital tools.
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