K. Cooper, Fábio Petrillo, Yann-Gaël Guéhéneuc, Cristiano Politowski
{"title":"ASE4Games 2021研讨会总结","authors":"K. Cooper, Fábio Petrillo, Yann-Gaël Guéhéneuc, Cristiano Politowski","doi":"10.1145/3520273.3520277","DOIUrl":null,"url":null,"abstract":"The first edition of the workshop on Automated Software Engineering For Games (ASE4Games 2021) was held virtually on November 14th, 2021, co-located with the 36v IEEE/ACM International Conference on Automated Software Engineering (ASE 2021). Five papers from all over the world were submitted, two full-papers and two short-papers were accepted. The program also featured a keynote by Mathieu Nayrolles, researcher at Ubisoft, entitled Automated Software Engineering for AAA Games.","PeriodicalId":432885,"journal":{"name":"ACM SIGSOFT Software Engineering Notes","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-04-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"ASE4Games 2021 Workshop Summary\",\"authors\":\"K. Cooper, Fábio Petrillo, Yann-Gaël Guéhéneuc, Cristiano Politowski\",\"doi\":\"10.1145/3520273.3520277\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The first edition of the workshop on Automated Software Engineering For Games (ASE4Games 2021) was held virtually on November 14th, 2021, co-located with the 36v IEEE/ACM International Conference on Automated Software Engineering (ASE 2021). Five papers from all over the world were submitted, two full-papers and two short-papers were accepted. The program also featured a keynote by Mathieu Nayrolles, researcher at Ubisoft, entitled Automated Software Engineering for AAA Games.\",\"PeriodicalId\":432885,\"journal\":{\"name\":\"ACM SIGSOFT Software Engineering Notes\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-04-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGSOFT Software Engineering Notes\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3520273.3520277\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGSOFT Software Engineering Notes","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3520273.3520277","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The first edition of the workshop on Automated Software Engineering For Games (ASE4Games 2021) was held virtually on November 14th, 2021, co-located with the 36v IEEE/ACM International Conference on Automated Software Engineering (ASE 2021). Five papers from all over the world were submitted, two full-papers and two short-papers were accepted. The program also featured a keynote by Mathieu Nayrolles, researcher at Ubisoft, entitled Automated Software Engineering for AAA Games.