Interaction-oriented编程

G. Müller
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引用次数: 12

摘要

本文提出了一种称为面向交互编程(IOP)的技术,它促进了大型反应系统的设计。IOP基于这样的假设,即最好将组件的协调与组件本身分离,从而使协调模式显式。这与通常的做法形成了对比,在通常的做法中,协调是直接在组件内部处理的。除了基本技术之外,还提供了一些扩展,这些扩展支持对角色、时间约束执行和本地化代码的限制,以便指定更实际的协调模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interaction-oriented programming
The paper presents a technique, called interaction oriented programming (IOP), which facilitates the design of large reactive systems. IOP is based on the assumption that it is better to separate the coordination of the components from the components itself, making coordination patterns explicit. This contrasts with the usual practice, in which the coordination is directly handled inside the components. Apart from the basic technique, some extensions are presented which enable restrictions on roles, time constrained execution and localised code in order to specify more realistic coordination patterns.
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