一种新的点对点媒体直播覆盖

Hung-Chang Hsiao, Hao Liao
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引用次数: 1

摘要

大多数点对点实时多媒体流系统要么依赖于覆盖基础设施来传递媒体数据,要么请求参与的对等体搜索和获取所需的数据,而不依赖于专用的覆盖结构。虽然前一种方法,即以基础设施为中心的方法,可能需要复杂的构建和维护高质量的覆盖网络,但后一种方法,称为无基础设施的方法,在搜索和缓存所需内容时可能需要大量开销。在本文中,我们提出了一种混合设计,它同时利用了以基础设施为中心和无基础设施方法的优点。我们设计的性能是高效的,数学上是可证明的。仿真结果也验证了设计的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Novel Peer-to-Peer Overlay for Live Media Broadcasting
Most peer-to-peer live multimedia streaming systems either rely on an overlay infrastructure to deliver media data or request participating peers to search and fetch their demanded data without relying on a dedicated overlay structure. While the former approach, namely the infrastructure-centric approach, may require sophisticated construction and maintenance for an overlay network with good quality, the latter, called the infrastructure-less approach, may take significant overheads in searching and caching the demanded contents. In this paper, we propose a hybrid design that takes both advantages of the infrastructure-centric and infrastructure-less approaches. The performance of our design is efficient and mathematically provable. The simulation results also confirm the efficiency of our design.
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