改进了csdf模型流应用程序的硬实时调度

J. Spasić, Di Liu, E. Cannella, T. Stefanov
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引用次数: 11

摘要

最近有研究表明,硬实时调度理论可以应用于以无循环循环静态数据流(CSDF)图为模型的流应用。然而,就吞吐量和处理器利用率而言,这种方法并不高效。因此,在本文中,我们提出了一种改进的硬实时调度方法,以调度多处理器片上系统(MPSoC)平台上的非循环CSDF图建模的流应用程序。该方法将CSDF图中的每个参与者转换为一组实时周期性任务。这种转换使许多硬实时调度算法的应用成为可能,这些算法可以快速计算调度任务所需的处理器数量。我们将该方法的性能和时间复杂度与几种现有的调度方法进行了比较。在一组现实生活中的流应用程序上的实验表明,我们的方法:1)与现有的CSDF图硬实时调度方法相比,系统具有更高的吞吐量和更好的处理器利用率,同时需要相当的系统推导时间;2)对CSDF图给出了与现有周期调度方法相同的吞吐量,但需要更短的时间来导出任务调度和任务参数(周期,开始时间等);3)给出的吞吐量等于或非常接近通过自定时调度获得的应用程序的最大可实现吞吐量,但需要更短的时间来推导调度。所提议的转换方法所需的总时间、调度任务所需的最小处理器数量的计算以及任务之间通信缓冲区大小的计算都在秒的范围内。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improved hard real-time scheduling of CSDF-modeled streaming applications
Recently, it has been shown that hard real-time scheduling theory can be applied to streaming applications modeled as acyclic Cyclo-Static Dataflow (CSDF) graphs. However, that approach is not efficient in terms of throughput and processor utilization. Therefore, in this paper, we propose an improved hard real-time scheduling approach to schedule streaming applications modeled as acyclic CSDF graphs on a Multi-Processor System-on-Chip (MPSoC) platform. The proposed approach converts each actor in a CSDF graph to a set of real-time periodic tasks. The conversion enables application of many hard real-time scheduling algorithms which offer fast calculation of the required number of processors for scheduling the tasks. We evaluate the performance and time complexity of our approach in comparison to several existing scheduling approaches. Experiments on a set of real-life streaming applications demonstrate that our approach: 1) results in systems with higher throughput and better processor utilization in comparison to the existing hard real-time scheduling approach for CSDF graphs while requiring comparable time for the system derivation; 2) gives the same throughput as the existing periodic scheduling approach for CSDF graphs but requires much shorter time to derive the task schedule and tasks' parameters (periods, start times, etc.); and 3) gives the throughput that is equal or very close to the maximum achievable throughput of an application obtained via self-timed scheduling, but requires much shorter time to derive the schedule. The total time needed for the proposed conversion approach and the calculation of the minimum number of processors needed to schedule the tasks and the calculation of the size of communication buffers between tasks is in the range of seconds.
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