分布式虚拟环境中基于公差的罗盘路由的AOI转换

M. Albano, A. Quartulli, L. Ricci, Luca Genovali
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引用次数: 11

摘要

本文提出了一种P2P分布式虚拟环境(DVE)的兴趣区域(AOI)投射策略,该策略利用DVE的Delaunay三角剖分定义了一种基于罗盘的路由算法。给出了循环AOI的一组形式化结果。通过在罗盘路由中引入容差阈值,解决了由于网络延迟导致的不同对等体的本地视图不一致的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
AOI cast by tolerance based compass routing in Distributed Virtual Environments
This paper presents an Area of Interest(AOI)-cast strategy for P2P Distributed Virtual Environment (DVE) which exploits a Delaunay Triangulation of the DVE to define a compass-based routing algorithm. A set of formal results for circular AOI is presented. Inconsistencies between local views of different peers due to the network latency are faced by introducing a tolerance threashold in the compass routing.
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